

Knock out the grating at the end to find the log. After climbing the first ledge, turn around and jump into the shaft opposite. Data Log: After the fight in the container room you'll head into a vent lit by a red glow.Super Turbo Turkey Puncher 3: Tucked in the corner behind some crates in the same room as the Rune Trial.Hologram: After picking up the BFG and activating the Lazarus Elevator, head in to Testing Chamber 1 and it's on the floor ahead to your right.You should be able to see a yellow launchpad just across the gap - double-jump past it and the log is in the passage to the left ahead. Once it's clear, head up the steps opposite where you entered and head for the far right area of the upper level. Data Log: After opening the blue door and then the large door, you'll end up in an arena with pools of blood in the area below.

(This one counts as a secret despite being clearly visible.) Above you is an armour powerup - jump up the rocks along the cliff face to reach it.

Data Log: After completing the cooling area objective, defeating the summoner, and heading outside you'll come to a gap you need to jump over.Super Shotgun: After completing the cooling area objective, defeating the summoner, and heading outside, head down the step opposite the doorway and follow the rocky path to the end to find the super shotgun.Drop into the room and the log is on a barrel to the right. After a while you'll have to climb up a wall to proceed - from the top, turn left and look through the opening straight ahead and you should see markings on the floor saying "CAUTION: STAND CLEAR". Make your way to it and follow the passageway. Data Log: From the platform in the main room that had the gore nest, stand with your back to the wall and look up to your right to locate the door.
